| Author |
Thread Statistics | Show CCP posts - 15 post(s) |

James Duar
Merch Industrial
|
Posted - 2006.11.23 12:05:00 -
[1]
I saw this idea a while ago, and it cannot be signed hard enough. This OP should work for CCP, this is the single best explained, best imaged design of what POSs should look like. I mean, we can leave the shield bubble there for safespotting etc. but ****it - these are truly what they should be - much like the structures and things we already see in deadspaces.
CCP! Make this happen! For great justice!
|

James Duar
Merch Industrial
|
Posted - 2006.12.07 08:59:00 -
[2]
I don't know, if you can build a POS that is unassailable but consumes an unbelievable amount of fuel then maybe you should be allowed to keep it and just burn out your enemies efforts to hold onto it.
|

James Duar
Merch Industrial
|
Posted - 2006.12.13 11:01:00 -
[3]
Originally by: Cygnet Lythanea Weirdly enough, I lie hte idea of a clone vat at the POS. as it is people have clone everywhere now, so a jump clone vat at a POS really shouldn't be a major issue in terms of game balance. And for those of you that think that clones vats should be limited to Titans/Motherships, remember, yours can move around very easily. This thing is pretty well fixed in place. (and should be hard to set up and take down, and maybe require some other active moduals.)
Actually it would make for some interesting POS battles since people would store a lot more ships at important POS's (hence if you don't get everyone in to defend it they all go pop).
But yes, the idea as proposed must be implemented!
|

James Duar
Merch Industrial
|
Posted - 2006.12.15 13:18:00 -
[4]
This idea really hasn't stopped being awesome, so why why does it get no attention.
|

James Duar
Merch Industrial We Are Nice Guys
|
Posted - 2007.03.24 09:46:00 -
[5]
That's the real kicker isn't it? The guys who design the missions and deadspaces have been using the POS models and modules and actually linking them up to each other in cool ways. We know it works conceptually, all the graphical resources are in place, someone just has to write the basic code that describes how modules attach to each other (just brute force the damn things around if you have to).
|

James Duar
Merch Industrial We Are Nice Guys
|
Posted - 2007.06.04 10:05:00 -
[6]
This, plus the idea about sov above should be implemented.
|
| |
|